Best Buy Enterprise CMS
Challenge
Throughout 2014, Best Buy had me lead the experience design of an ambitious content management system it was developing internally. The main purpose was to centralize all non-product related content for the company’s digital properties under one unique, platform-agnostic system. This was driven by the C.O.P.E. principle (Create Once, Publish Everywhere). The team was a developer-only agile team following a cadence of weekly sprints. They were clamoring for a UX resource and making do with bootstrap’s out of the box features in the meantime, but content managers were beginning to express frustration with many of the UI limitations that were gradually starting to surface, so I was eventually budgeted in and assigned to the team.
Approach
Immediately, I introduced the lean UX principles of designing alongside development, white-boarding as a group to develop an foster shared understanding of design hypotheses, assumptions and problems, while validating with our users as often as we could (our users were right there, on Best Buy campus.) In addition to this, I championed a significant shift from folder-driven file organization to a tabbed/metadata-driven findability system, I distilled interface needs to most efficient user-serving functionality, keeping frequent tabs with end users and stakeholders to identify and prioritize other desired outcomes into the agile cadence, as these evolved over time.
Results
By the end of the year, content publishing times had been reduced from 3 minutes to ~2 seconds and we were also able to reduce user training hours by over 200%. Both product leaders embraced lean UX as a result and have been practicing it since. The three of us actually read Jeff Goshelf’s Lean UX in a “book club” cadence, meeting every three days to discuss a chapter as well as practical applications or applicable cases we had encountered in our respective careers.
WHAT
Enterprise Content Management System
(single UX resource within agile team)
WHO
Best Buy
WHEN
2014
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